Duplicated raycast layer mask for the gaze provider · Issue #5924 · microsoft/MixedRealityToolkit-Unity · GitHub
![I feel like this code is pretty straight forward, but the raycast doesn't hit anything... I've checked the colliders and removed the LayerMask but it still won't work. I hope y'all can I feel like this code is pretty straight forward, but the raycast doesn't hit anything... I've checked the colliders and removed the LayerMask but it still won't work. I hope y'all can](https://preview.redd.it/i-feel-like-this-code-is-pretty-straight-forward-but-the-v0-80k9pdpfqk3a1.png?width=640&crop=smart&auto=webp&s=c4286343fcb3e0b60258ae1b814b733c7381edef)
I feel like this code is pretty straight forward, but the raycast doesn't hit anything... I've checked the colliders and removed the LayerMask but it still won't work. I hope y'all can
![unity3d - Layer Mask Issue - Player collides with Enemy even though layer masks have been changed (Unity, Bolt scripting) - Stack Overflow unity3d - Layer Mask Issue - Player collides with Enemy even though layer masks have been changed (Unity, Bolt scripting) - Stack Overflow](https://i.stack.imgur.com/NL42w.png)